WebJul 17, 2024 · It seems you have to use instance_exists (object) to check if the object has been deleted or not. This will return false when the object has been deleted. So in your case do if (!instance_exists (objects [1,2])) { //Does not exist }
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http://kishimotostudios.com/articles/input_text_gms/ WebAs for the checking of a specific type of object, the collision_rect functions take the object (not instance) you're looking for as a parameter, so if you have say an enemy parent object, then you simply look for the parent object, and you'll get all the instances of the object returned. I hope that made sense for you, otherwise, let me know! :) i could be wrong about anybody else
object_exists - GameMaker
WebOct 24, 2014 · On a more local scale, in the same sense, if an instance exists, so do its variables, since they're consistently declared on its creation. Basically, if you're following propure procedure, those functions are obsolete because you should never, ever need them. You could try setting up a Quest engine that tracks a couple things. WebWith this function you can check to see if a sequence object exists or not. You supply either the sequence object struct (as returned by the function sequence_create () or … WebNov 3, 2016 · Okay, I get you. So is there seriously no way to check if a variable exists then? Long story short: there's a function within certain objects that makes them create a new sprite using the sprite_create_from_surface function and then adds more subimages with the sprite_add_from_surface function. The issue is that when I restart the game … i could be your favorite girl song